Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Dec 12, 2007, 09:43 PM // 21:43   #1
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Advertisement

Disable Ads
Default The Best Interface Update?

Well, this is a simple enough discussion question.
What do you think was the best update a.net has done to the interface over the years? There are a lot of them. From cosmetic changes of the menus, to the way hexes are displayed, to the timer that appears under enchantments/hexes telling you how long they will last.


For me, there are 2 that are the "best."
1) The update to how deep wound was displayed. Although everybody who was good at the game knew that Deep Wound was a good condition, it did help a lot when they updated it so that you actually saw the health loss displayed on the health bars (instead of just a downward condition arrow appearing on their health bar). A lot of newbie people who had probablly never used deep wound before probablly started to see the value in it thanks to that update. That, and it is WAY more sastifying to hit somebody with deep wound now. The update acturately displayed an aready existing game play mechanic, and made it easier for new players to understand.

2) The color coding on skill activation which made it a lot easier for ranger and mesmers to see if they successfully interupted a skill or not.


So... discuss.
HawkofStorms is offline   Reply With Quote
Old Dec 12, 2007, 09:45 PM // 21:45   #2
Furnace Stoker
 
Diddy bow's Avatar
 
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
Default

I think it was the timer on hexes, stances,hexes and other effects, it was nice to take the guessing game out of that.
Diddy bow is offline   Reply With Quote
Old Dec 12, 2007, 09:47 PM // 21:47   #3
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

the addition of the timer till boost clock they added for gvg. counting that in my head while playing gvg sucked.
Yichi is offline   Reply With Quote
Old Dec 12, 2007, 09:48 PM // 21:48   #4
Jungle Guide
 
CyberMesh0's Avatar
 
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
Default

The enchant/hex timer was really cool. I also liked the party window status improvements, ie. the gray bar when you have deep wound, you know, stuff like that.
CyberMesh0 is offline   Reply With Quote
Old Dec 12, 2007, 09:49 PM // 21:49   #5
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

The timer on enchantments is awesome.

I don't know what I did before that....
Mordakai is offline   Reply With Quote
Old Dec 12, 2007, 09:55 PM // 21:55   #6
Furnace Stoker
 
Join Date: Jul 2006
Default

Updating the button art for the In-Game Store.
DarkNecrid is offline   Reply With Quote
Old Dec 12, 2007, 10:06 PM // 22:06   #7
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by Mordakai
The timer on enchantments is awesome.

I don't know what I did before that....
Wait untill it starts blinking and then reaplly

Best update IMO
Arduin is offline   Reply With Quote
Old Dec 12, 2007, 10:15 PM // 22:15   #8
Jungle Guide
 
Gigashadow's Avatar
 
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
Default

Adding the progress bar for the skill your target is using (this happened WAY back).
Gigashadow is offline   Reply With Quote
Old Dec 12, 2007, 10:16 PM // 22:16   #9
Krytan Explorer
 
super strokey's Avatar
 
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
Default

I personally liked the update where they showed you a green spot that you needed to progress to. It was in the first few months of the game and was really really welcomed by me.
super strokey is offline   Reply With Quote
Old Dec 12, 2007, 10:26 PM // 22:26   #10
Lion's Arch Merchant
 
Join Date: Feb 2007
Default

I took a break from GW between the first and second Wintersday (give or take).

Best update to come back too (it's a really big interface update):

PvP Item Menu
MoriaOrc is offline   Reply With Quote
Old Dec 12, 2007, 10:29 PM // 22:29   #11
Wilds Pathfinder
 
Aerian_Skybane's Avatar
 
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
Default

Colored skill cast bars, purple for interrupt was awesome for my ranger .

Theres been so many others I can't even remember them all. My mind has accepted them as standard now lol. Timer on conditions/enchantments/hexes are nice.

I also really, really, reallllllllllllllly liked the addition of the skill-tip toggle. That was clutch for my setup.
Aerian_Skybane is offline   Reply With Quote
Old Dec 12, 2007, 11:14 PM // 23:14   #12
Forge Runner
 
prism2525's Avatar
 
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
Default

Since this is about the BEST UI update I won't go into the most annoying ones etc...

one of my favs is surely the timer on enchants as i'm a main caster (ele) and before that had to calculate the time remaining watching the skills recharging (attunements come to mind).

The deep wound notification is pretty good too, of course as it shouts out that a deep wound is in place, especially beneficial to monks. Perhaps they should make the bar change in response to other conditions as well such as blindness (Grey/brown?) and dazed (white?), not to mention the newly arrived, cracked armor (no clue just give it a color - i'd say shocking pink but that's already taken ). That way one could even remove the brown arrow i guess.

The PvP item creation screen was definately a big help. Thanks again for that, Anet.

Can't remember other ones but these three are my top 3 fav anyway
prism2525 is offline   Reply With Quote
Old Dec 12, 2007, 11:16 PM // 23:16   #13
Site Contributor
 
Neo Nugget's Avatar
 
Join Date: Jan 2006
Profession: R/
Default

Quote:
Originally Posted by Mordakai
The timer on enchantments is awesome.

I don't know what I did before that....
I know, i hated just guessing when it would end.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
Neo Nugget is offline   Reply With Quote
Old Dec 12, 2007, 11:17 PM // 23:17   #14
Ascalonian Squire
 
Join Date: Nov 2007
Guild: Phoenix Connection
Profession: Me/
Default

The party search window addition was nice, although not as major as the skill UI changes.
It's nice just sitting there waiting to be invited in AB o.o
Toriyaki is offline   Reply With Quote
Old Dec 13, 2007, 02:34 AM // 02:34   #15
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

I'm going to have to go with hex/enchant/stance length.
You can't see me is offline   Reply With Quote
Old Dec 13, 2007, 03:09 AM // 03:09   #16
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

Hex/Enchantment/Stance length is definitely useful.

What would be really awesome though... is the ability to flag henchmen separately.
Onarik Amrak is offline   Reply With Quote
Old Dec 13, 2007, 03:11 AM // 03:11   #17
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

I love the little near square box that is the timer the best.
pumpkin pie is offline   Reply With Quote
Old Dec 13, 2007, 04:20 AM // 04:20   #18
Jungle Guide
 
Juicey Shake's Avatar
 
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
Default

Quote:
Originally Posted by Yichi
the addition of the timer till boost clock they added for gvg. counting that in my head while playing gvg sucked.
blegh such a lame update

made any uncoordinated fool capable of flagging, zz~ less fun to flag after that crap
Juicey Shake is offline   Reply With Quote
Old Dec 13, 2007, 04:26 AM // 04:26   #19
Forge Runner
 
Mesmer in Need's Avatar
 
Join Date: Mar 2006
Guild: [ToA]
Default

I love the update where you can see how far it is until your heroes level up...oh wait....
I like the skill monitor durations as well.
Mesmer in Need is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Dev update] Games Changes & Design Team Update Gaile Gray The Riverside Inn 326 Feb 21, 2007 05:11 AM // 05:11
interface foamymaster1479 Questions & Answers 1 Feb 22, 2006 02:53 AM // 02:53


All times are GMT. The time now is 03:43 PM // 15:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("